AI Insights · Timothy · December 2023
Top 5 Boxing Games on Android in Bulgaria - Q4 2023
Discover the performance trends of the top 5 boxing games on Android in Bulgaria during Q4 2023, including downloads, revenue, and active users.
In Q4 2023, the top 5 boxing games on Android in Bulgaria showed varied performance in terms of downloads, revenue, and weekly active users. Here’s a detailed look at their trends:
EA SPORTS™ UFC® Mobile 2 experienced a steady number of downloads, peaking at 882 in the week of October 23 and maintaining a consistent range above 500 throughout the quarter. The game saw a minor revenue spike to $26 in mid-November but otherwise recorded negligible revenue. Weekly active users increased from 2.1K at the start of the quarter to a peak of 3.1K in late October, finally settling around 2.7K by the end of December.
WWE Mayhem showed modest download numbers that gradually increased, reaching a peak of 184 in late November. The game generated $10 in early November, with no significant revenue in other weeks. Active users followed a similar upward trajectory, peaking at 189 in early December before tapering off slightly to 106 by the end of the quarter.
Burrito Bison: Launcha Libre saw a notable spike in downloads in mid-October with 140 downloads, but the numbers declined steadily to 35 by the end of December. Revenue was minimal, with a few dollars generated sporadically. Weekly active users increased to 426 in late October but gradually decreased to around 306 by the end of the quarter.
Real Boxing 2 had a strong performance in downloads, starting at 231 and rising steadily to 1.1K by late December. Active users also showed a significant increase, starting at 529 and peaking at 1.9K in the final week of December. The game did not record any revenue throughout the quarter.
Boxing Star: Real Boxing Fight had fluctuating download numbers, starting at 62 and reaching peaks of 414 in mid-October and 187 in mid-December. Active users mirrored this trend, peaking at 845 in late October and ending the quarter at 513. The game did not generate any revenue during this period.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.